#012

Chirphantom

FlyingPsychicLate GameUtility
Needs checkLast checked:

Some live-game details are still being verified. Exact stats and evolution requirements for Chirphantom are not officially published — the qualitative notes below are our best current read, not confirmed numbers.

Summary

The final form of the Chirppy line. Reported to gain a Psychic typing, becoming a late-game special attacker.

Best use

A late-game utility attacker. Its Flying/Psychic coverage answers Fighting and Poison threats, but mind the Electric/Ice/Rock weaknesses.

Evolution line

Stage 3ChirphantomYou are here

Weaknesses

These are the types that hit Chirphantom hardest. Bring a different member or swap out when you face them.

ElectricIceRock

Based on the type chart reference, which follows the standard 14-type convention pending live-game verification.

Team role

Chirphantom works as a late game and utility pick. A late-game utility attacker. Its Flying/Psychic coverage answers Fighting and Poison threats, but mind the Electric/Ice/Rock weaknesses. Pair it with members that cover its Electric, Ice and Rock weaknesses to keep the party balanced.

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Source & confidence

This entry is marked needs-check and was last checked on 2026-06-27. Live in-game data for Chirphantom is still being verified — we keep the details qualitative and never invent precise stats or levels.

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