Fast Electric carry for Water and Flying matchups.
Evomon Tier List
Compare final forms overall, then switch the question: best starter, fastest PvE carry, boss specialist, or late-game core. Rankings show cross-source consensus and uncertainty instead of pretending unpublished stats are exact.
Quick answer
Arcapex, Lavarock, Tarragon, and Volcrest lead the current consensus
They are the four final forms most consistently placed in the top group across the July sources we compared. Wisphex, Datunymph, Pummash, Empixy, Pebgolem, and Astraknight form the next strong set. Use the Team Builder before investing: an A-tier counter can be more useful than an S-tier pick that repeats your team's weaknesses.
Cross-source consensus
Overall final-form tier list16 ranked
Broad usefulness across current PvE, boss preparation, coverage, and long-term investment. This board compares final or standalone forms; scenario-specific entries are available in the explorer below.
Utility attacker for teams missing Poison or Psychic answers.
Coverage and support slot for Water, Ground, and Fighting routes.
Fast Fighting attacker into Normal, Rock, Ice, and Steel.
Later-game Fire damage when Lavarock is unavailable.
Defensive Rock anchor for targeted routes and bosses.
Standalone Fighting utility when the current reward path is practical.
Electric coverage when Arcapex or Volcrest is not available.
Keep using it when already invested; protect it from Water and Ground.
Matchup-specific Ice option rather than a universal core member.
Progression carry for players already invested in the Water starter.
Targeted Grass counter rather than a blind first pick.
Flexible route filler when its matchup is favorable.
Interactive comparison
Filter the tier list by your next decision29 scenario rankings
Search a name or spelling variant, then narrow by scenario, type, tier, or confidence. The same Evomon can rank differently when the question changes from starting value to PvE, bosses, or late game.
29 ranking results
One Evomon may appear in more than one scenario.
Boss
Water and Ground-oriented boss routes.
Reported bulk and Grass/Dragon coverage make it a strong boss-preparation anchor.
Boss
Water-focused bosses such as the reported Clamspire route.
Electric pressure is a direct answer to several Water and Flying boss matchups.
Boss
Grass, Bug, Ice, and Steel boss preparation.
Dual coverage helps against Grass, Bug, Ice, and Steel targets, but hard counters require an immediate swap.
Late game
Long-term Electric carry.
Consensus top-group Electric option with useful speed and coverage reports.
Late game
Long-term offensive and defensive role compression.
Maintains value through later routes by combining Fire and Rock roles.
Late game
Durable late-game core and Water answer.
Consensus top-group Grass/Dragon anchor in current community rankings.
Late game
Flexible late-game coverage slot.
Broad Flying/Electric reach keeps it useful across varied later content.
PvE carry
Water and Flying-heavy routes.
Fast Electric pressure and broad team fit make it a reliable reported PvE carry.
PvE carry
Mixed routes where Fire and Rock both matter.
Fire/Rock coverage compresses two useful offensive roles into one slot.
PvE carry
Fast progression through favorable Grass and Bug routes.
Accessible mid-game Fire pressure makes it useful before the later final forms are available.
Starter
Best all-round starter for a low-friction first run.
The safest opening choice: Water covers several early Fire, Rock, and Ground encounters and is forgiving for new players.
Starter
Best starter for aggressive early clears.
High early Fire pressure speeds up favorable routes, but it needs more deliberate protection than Bubble.
Boss
Matchups where Grass, Poison, or Fighting pressure is expected.
Poison/Psychic coverage gives a boss team answers that mono-type cores often lack.
Boss
Rock, Ice, and Steel bosses.
Fighting coverage is valuable into Rock, Ice, and Steel bosses when its defensive weaknesses are protected.
Boss
Flexible Fighting slot if currently obtainable.
A reported high-value Fighting option with fewer listed weaknesses than many route specialists.
Boss
Early Fire and Rock boss routes.
A practical early-account Water answer before later boss specialists are available.
Late game
Late-game utility and matchup coverage.
Distinct dual typing earns a place in teams that already cover Ground and Bug pressure.
Late game
Specialized Grass/Psychic team slot.
Useful dual coverage, but defensive overlap prevents a universal recommendation.
Late game
Late-game physical pressure into defensive types.
Valuable Fighting pressure with a clear need for defensive support.
Late game
Pure Fire alternative in a balanced core.
A credible later Fire option when Lavarock’s dual weaknesses do not fit the route.
Late game
Defensive late-game anchor.
Rock durability can stabilize a team even when it is not the fastest damage option.
Late game
Reward-dependent Fighting utility.
Frequently ranked highly, with availability remaining the main practical concern.
PvE carry
Later Fire investment for teams that can cover its weaknesses.
A strong reported Fire alternative with a clear damage role.
PvE carry
Normal, Rock, Ice, and Steel encounters.
Fighting coverage answers several defensive types that slow less varied teams.
PvE carry
Mixed progression teams needing a second coverage axis.
Grass/Psychic coverage adds flexibility, provided the team covers its defensive risks.
PvE carry
Safer clears when your fragile damage slots need an anchor.
Reported durability makes it a stable carry-support hybrid rather than a pure damage race pick.
Starter
Best when you prefer Grass coverage and steady matchup play.
Useful into Water, Rock, and Ground but exposed to more common attacking types than the other two starters.
Boss
Grass, Ground, or Dragon boss counter.
Ice coverage can be decisive against specific targets even though the overall tier remains disputed.
PvE carry
Early filler before stronger final forms become available.
An accessible early catch that provides useful Flying coverage while the roster is small.
Ranking criteria
How the rankings are decided4 axes
We compare repeated placements and role explanations across current sources, then reduce confidence when acquisition, typing, or performance claims conflict. No unpublished stat is treated as exact.
- Coverage
- How many distinct matchups the slot answers without duplicating the team.
- Tempo
- Reported ability to act early or clear routes efficiently.
- Resilience
- How easy it is to protect the pick from common counters.
- Role value
- Whether the Evomon solves a real boss, route, or team-building problem.
Dated revisions
Tier list changelog2 entries
Added an Overall final-form board plus Boss and expanded Late Game views. New entries remain community-signal or needs-check until controlled in-game testing is available.
Published the initial Starter, early PvE, and small late-game decision set.
Sources and confidence
Official pages establish the event or feature. Gameplay steps from independent guides remain labelled as reported until reproduced in the current server.
- IGN final-form tier list
Used as one current editorial ranking signal, not as an official balance source.
Independent in-game report
- Pro Game Guides final-form tier list
Cross-check for rank consensus, evolution lines, roles, and matchup reasoning.
Independent in-game report
- Sportskeeda best-team guide
Cross-check for the reported five-member team and individual role explanations.
Independent in-game report
Frequently asked questions
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