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Quick answer

Arcapex, Lavarock, Tarragon, and Volcrest lead the current consensus

They are the four final forms most consistently placed in the top group across the July sources we compared. Wisphex, Datunymph, Pummash, Empixy, Pebgolem, and Astraknight form the next strong set. Use the Team Builder before investing: an A-tier counter can be more useful than an S-tier pick that repeats your team's weaknesses.

Cross-source consensus

Overall final-form tier list16 ranked

Broad usefulness across current PvE, boss preparation, coverage, and long-term investment. This board compares final or standalone forms; scenario-specific entries are available in the explorer below.

S
Arcapex
Electric
Community signal

Fast Electric carry for Water and Flying matchups.

Lavarock
FireRock
Community signal

Bulky Fire/Rock damage slot for broad PvE routes.

Tarragon
GrassDragon
Community signal

Later-game anchor that answers Water and Ground pressure.

Volcrest
FlyingElectric
Community signal

Flexible coverage pick for mixed PvE and boss routes.

A
Wisphex
PoisonPsychic
Community signal

Utility attacker for teams missing Poison or Psychic answers.

Datunymph
GrassPsychic
Community signal

Coverage and support slot for Water, Ground, and Fighting routes.

Pummash
Fighting
Community signal

Fast Fighting attacker into Normal, Rock, Ice, and Steel.

Empixy
Fire
Community signal

Later-game Fire damage when Lavarock is unavailable.

Community signal

Defensive Rock anchor for targeted routes and bosses.

Astraknight
Fighting
Community signal

Standalone Fighting utility when the current reward path is practical.

Boltonia
Electric
Needs check

Electric coverage when Arcapex or Volcrest is not available.

B
Community signal

Keep using it when already invested; protect it from Water and Ground.

C
Needs check

Matchup-specific Ice option rather than a universal core member.

Bubblade
WaterFighting
Community signal

Progression carry for players already invested in the Water starter.

Community signal

Targeted Grass counter rather than a blind first pick.

Chirphantom
FlyingPsychic
Needs check

Flexible route filler when its matchup is favorable.

Interactive comparison

Filter the tier list by your next decision29 scenario rankings

Search a name or spelling variant, then narrow by scenario, type, tier, or confidence. The same Evomon can rank differently when the question changes from starting value to PvE, bosses, or late game.

29 ranking results

One Evomon may appear in more than one scenario.

S
Tarragon
GrassDragon

Boss

Water and Ground-oriented boss routes.

Reported bulk and Grass/Dragon coverage make it a strong boss-preparation anchor.

Community signal
S
Arcapex
Electric

Boss

Water-focused bosses such as the reported Clamspire route.

Electric pressure is a direct answer to several Water and Flying boss matchups.

Community signal
S
Lavarock
FireRock

Boss

Grass, Bug, Ice, and Steel boss preparation.

Dual coverage helps against Grass, Bug, Ice, and Steel targets, but hard counters require an immediate swap.

Community signal
S
Arcapex
Electric

Late game

Long-term Electric carry.

Consensus top-group Electric option with useful speed and coverage reports.

Community signal
S
Lavarock
FireRock

Late game

Long-term offensive and defensive role compression.

Maintains value through later routes by combining Fire and Rock roles.

Community signal
S
Tarragon
GrassDragon

Late game

Durable late-game core and Water answer.

Consensus top-group Grass/Dragon anchor in current community rankings.

Community signal
S
Volcrest
FlyingElectric

Late game

Flexible late-game coverage slot.

Broad Flying/Electric reach keeps it useful across varied later content.

Community signal
S
Arcapex
Electric

PvE carry

Water and Flying-heavy routes.

Fast Electric pressure and broad team fit make it a reliable reported PvE carry.

Community signal
S
Lavarock
FireRock

PvE carry

Mixed routes where Fire and Rock both matter.

Fire/Rock coverage compresses two useful offensive roles into one slot.

Community signal
S

PvE carry

Fast progression through favorable Grass and Bug routes.

Accessible mid-game Fire pressure makes it useful before the later final forms are available.

Community signal
S
Bubble
Water

Starter

Best all-round starter for a low-friction first run.

The safest opening choice: Water covers several early Fire, Rock, and Ground encounters and is forgiving for new players.

Community signal
S

Starter

Best starter for aggressive early clears.

High early Fire pressure speeds up favorable routes, but it needs more deliberate protection than Bubble.

Community signal
A
Wisphex
PoisonPsychic

Boss

Matchups where Grass, Poison, or Fighting pressure is expected.

Poison/Psychic coverage gives a boss team answers that mono-type cores often lack.

Community signal
A
Pummash
Fighting

Boss

Rock, Ice, and Steel bosses.

Fighting coverage is valuable into Rock, Ice, and Steel bosses when its defensive weaknesses are protected.

Community signal
A
Astraknight
Fighting

Boss

Flexible Fighting slot if currently obtainable.

A reported high-value Fighting option with fewer listed weaknesses than many route specialists.

Needs check
A
Bubble
Water

Boss

Early Fire and Rock boss routes.

A practical early-account Water answer before later boss specialists are available.

Community signal
A
Wisphex
PoisonPsychic

Late game

Late-game utility and matchup coverage.

Distinct dual typing earns a place in teams that already cover Ground and Bug pressure.

Community signal
A
Datunymph
GrassPsychic

Late game

Specialized Grass/Psychic team slot.

Useful dual coverage, but defensive overlap prevents a universal recommendation.

Community signal
A
Pummash
Fighting

Late game

Late-game physical pressure into defensive types.

Valuable Fighting pressure with a clear need for defensive support.

Community signal
A
Empixy
Fire

Late game

Pure Fire alternative in a balanced core.

A credible later Fire option when Lavarock’s dual weaknesses do not fit the route.

Community signal
A

Late game

Defensive late-game anchor.

Rock durability can stabilize a team even when it is not the fastest damage option.

Community signal
A
Astraknight
Fighting

Late game

Reward-dependent Fighting utility.

Frequently ranked highly, with availability remaining the main practical concern.

Needs check
A
Empixy
Fire

PvE carry

Later Fire investment for teams that can cover its weaknesses.

A strong reported Fire alternative with a clear damage role.

Community signal
A
Pummash
Fighting

PvE carry

Normal, Rock, Ice, and Steel encounters.

Fighting coverage answers several defensive types that slow less varied teams.

Community signal
A
Datunymph
GrassPsychic

PvE carry

Mixed progression teams needing a second coverage axis.

Grass/Psychic coverage adds flexibility, provided the team covers its defensive risks.

Community signal
A

PvE carry

Safer clears when your fragile damage slots need an anchor.

Reported durability makes it a stable carry-support hybrid rather than a pure damage race pick.

Community signal
A
Leafbun
Grass

Starter

Best when you prefer Grass coverage and steady matchup play.

Useful into Water, Rock, and Ground but exposed to more common attacking types than the other two starters.

Community signal
B

Boss

Grass, Ground, or Dragon boss counter.

Ice coverage can be decisive against specific targets even though the overall tier remains disputed.

Needs check
B
Chirppy
FlyingNormal

PvE carry

Early filler before stronger final forms become available.

An accessible early catch that provides useful Flying coverage while the roster is small.

Community signal

Ranking criteria

How the rankings are decided4 axes

We compare repeated placements and role explanations across current sources, then reduce confidence when acquisition, typing, or performance claims conflict. No unpublished stat is treated as exact.

Coverage
How many distinct matchups the slot answers without duplicating the team.
Tempo
Reported ability to act early or clear routes efficiently.
Resilience
How easy it is to protect the pick from common counters.
Role value
Whether the Evomon solves a real boss, route, or team-building problem.

Dated revisions

Tier list changelog2 entries

  1. Added an Overall final-form board plus Boss and expanded Late Game views. New entries remain community-signal or needs-check until controlled in-game testing is available.

  2. Published the initial Starter, early PvE, and small late-game decision set.

Sources and confidence

Official pages establish the event or feature. Gameplay steps from independent guides remain labelled as reported until reproduced in the current server.

Frequently asked questions

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