Tool

Evomon Team Builder

Build a 5-Evomon party and instantly see type coverage, weaknesses, and advice — no login needed. Your team saves to the URL so you can share it with a link.

Quick rules

  • Aim for type variety — overlapping types leave the same holes.
  • Keep one bulky anchor that can soak hits while you reposition.
  • Cover your gaps — every common boss type should have an answer.
  • Avoid stacking a shared weakness, or one boss can sweep you.

Your party

Slot 1

Pick an Evomon to fill this slot.

Slot 2

Pick an Evomon to fill this slot.

Slot 3

Pick an Evomon to fill this slot.

Slot 4

Pick an Evomon to fill this slot.

Slot 5

Pick an Evomon to fill this slot.

Type coverage

Offensive reach and shared defensive risks across your filled slots.

Strong coverage

Types at least one member hits for super-effective (2×) damage.

No super-effective coverage yet — add a member.

Potential gaps

Types no member can pressure for extra damage.

NormalFireWaterGrassElectricIceFightingPoisonGroundFlyingPsychicBugRockSteel

Shared weaknesses

Attacking types that hit two or more members super-effectively.

No stacked weaknesses — hard to sweep.

Team advice

  • Add Evomon to your team to see coverage analysis.

Recommended starter paths

Your first pick shapes the early team. Each starter anchors a different coverage style — drop one into slot 1, then build around its gaps.

Bubble (Water)

A forgiving anchor that answers early Fire and Ground routes. Pair it with a Grass or Electric partner to patch its weaknesses.

Blazpup (Fire)

A high-pressure pick that melts Grass, Bug, and Steel foes. Bring a Water or Rock answer for the Water bosses it dreads.

Leafbun (Grass)

Strong against Water, Ground, and Rock routes. Cover its many weaknesses with a Fire or Flying teammate early on.

Boss team tips

Bosses punish lopsided teams. Bring varied typing so a single element can't wall your whole party, and keep at least one member that resists what the boss leans on.

A reliable Water or Ground answer covers a lot of early and mid bosses — both pressure the Fire, Rock, and Ground enemies you meet most. Whatever you build, don't stack one weakness: if the coverage panel flags a shared weakness, swap a member before the fight.

Frequently asked questions

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