Tool

Evomon Type Chart

How every type matches up, with a reference matrix you can filter by attacker or defender to plan your next team.

Needs live-game verification. These multipliers are a community reference based on the standard 14-type convention — they are not confirmed in-game numbers. Use them to plan, then double-check against what you see in battle.

Type matchup matrix

Filter by type — highlights its attacking row and defending column.

ATK ↓ / DEF →NormalFireWaterGrassElectricIceFightingPoisonGroundFlyingPsychicBugRockSteel
NormalNormal attacking Normal: neutral, normal damageNormal attacking Fire: neutral, normal damageNormal attacking Water: neutral, normal damageNormal attacking Grass: neutral, normal damageNormal attacking Electric: neutral, normal damageNormal attacking Ice: neutral, normal damageNormal attacking Fighting: neutral, normal damageNormal attacking Poison: neutral, normal damageNormal attacking Ground: neutral, normal damageNormal attacking Flying: neutral, normal damageNormal attacking Psychic: neutral, normal damageNormal attacking Bug: neutral, normal damageNormal attacking Rock: resisted, half damageNormal attacking Steel: resisted, half damage
FireFire attacking Normal: neutral, normal damageFire attacking Fire: resisted, half damageFire attacking Water: resisted, half damageFire attacking Grass: super effective, double damageFire attacking Electric: neutral, normal damageFire attacking Ice: super effective, double damageFire attacking Fighting: neutral, normal damageFire attacking Poison: neutral, normal damageFire attacking Ground: neutral, normal damageFire attacking Flying: neutral, normal damageFire attacking Psychic: neutral, normal damageFire attacking Bug: super effective, double damageFire attacking Rock: resisted, half damageFire attacking Steel: super effective, double damage
WaterWater attacking Normal: neutral, normal damageWater attacking Fire: super effective, double damageWater attacking Water: resisted, half damageWater attacking Grass: resisted, half damageWater attacking Electric: neutral, normal damageWater attacking Ice: neutral, normal damageWater attacking Fighting: neutral, normal damageWater attacking Poison: neutral, normal damageWater attacking Ground: super effective, double damageWater attacking Flying: neutral, normal damageWater attacking Psychic: neutral, normal damageWater attacking Bug: neutral, normal damageWater attacking Rock: super effective, double damageWater attacking Steel: neutral, normal damage
GrassGrass attacking Normal: neutral, normal damageGrass attacking Fire: resisted, half damageGrass attacking Water: super effective, double damageGrass attacking Grass: resisted, half damageGrass attacking Electric: neutral, normal damageGrass attacking Ice: neutral, normal damageGrass attacking Fighting: neutral, normal damageGrass attacking Poison: resisted, half damageGrass attacking Ground: super effective, double damageGrass attacking Flying: resisted, half damageGrass attacking Psychic: neutral, normal damageGrass attacking Bug: resisted, half damageGrass attacking Rock: super effective, double damageGrass attacking Steel: resisted, half damage
ElectricElectric attacking Normal: neutral, normal damageElectric attacking Fire: neutral, normal damageElectric attacking Water: super effective, double damageElectric attacking Grass: resisted, half damageElectric attacking Electric: resisted, half damageElectric attacking Ice: neutral, normal damageElectric attacking Fighting: neutral, normal damageElectric attacking Poison: neutral, normal damageElectric attacking Ground: immune, no damageElectric attacking Flying: super effective, double damageElectric attacking Psychic: neutral, normal damageElectric attacking Bug: neutral, normal damageElectric attacking Rock: neutral, normal damageElectric attacking Steel: neutral, normal damage
IceIce attacking Normal: neutral, normal damageIce attacking Fire: resisted, half damageIce attacking Water: resisted, half damageIce attacking Grass: super effective, double damageIce attacking Electric: neutral, normal damageIce attacking Ice: resisted, half damageIce attacking Fighting: neutral, normal damageIce attacking Poison: neutral, normal damageIce attacking Ground: super effective, double damageIce attacking Flying: super effective, double damageIce attacking Psychic: neutral, normal damageIce attacking Bug: neutral, normal damageIce attacking Rock: neutral, normal damageIce attacking Steel: resisted, half damage
FightingFighting attacking Normal: super effective, double damageFighting attacking Fire: neutral, normal damageFighting attacking Water: neutral, normal damageFighting attacking Grass: neutral, normal damageFighting attacking Electric: neutral, normal damageFighting attacking Ice: super effective, double damageFighting attacking Fighting: neutral, normal damageFighting attacking Poison: resisted, half damageFighting attacking Ground: neutral, normal damageFighting attacking Flying: resisted, half damageFighting attacking Psychic: resisted, half damageFighting attacking Bug: resisted, half damageFighting attacking Rock: super effective, double damageFighting attacking Steel: super effective, double damage
PoisonPoison attacking Normal: neutral, normal damagePoison attacking Fire: neutral, normal damagePoison attacking Water: neutral, normal damagePoison attacking Grass: super effective, double damagePoison attacking Electric: neutral, normal damagePoison attacking Ice: neutral, normal damagePoison attacking Fighting: neutral, normal damagePoison attacking Poison: resisted, half damagePoison attacking Ground: resisted, half damagePoison attacking Flying: neutral, normal damagePoison attacking Psychic: neutral, normal damagePoison attacking Bug: neutral, normal damagePoison attacking Rock: resisted, half damagePoison attacking Steel: immune, no damage
GroundGround attacking Normal: neutral, normal damageGround attacking Fire: super effective, double damageGround attacking Water: neutral, normal damageGround attacking Grass: resisted, half damageGround attacking Electric: super effective, double damageGround attacking Ice: neutral, normal damageGround attacking Fighting: neutral, normal damageGround attacking Poison: super effective, double damageGround attacking Ground: neutral, normal damageGround attacking Flying: immune, no damageGround attacking Psychic: neutral, normal damageGround attacking Bug: resisted, half damageGround attacking Rock: super effective, double damageGround attacking Steel: super effective, double damage
FlyingFlying attacking Normal: neutral, normal damageFlying attacking Fire: neutral, normal damageFlying attacking Water: neutral, normal damageFlying attacking Grass: super effective, double damageFlying attacking Electric: resisted, half damageFlying attacking Ice: neutral, normal damageFlying attacking Fighting: super effective, double damageFlying attacking Poison: neutral, normal damageFlying attacking Ground: neutral, normal damageFlying attacking Flying: neutral, normal damageFlying attacking Psychic: neutral, normal damageFlying attacking Bug: super effective, double damageFlying attacking Rock: resisted, half damageFlying attacking Steel: resisted, half damage
PsychicPsychic attacking Normal: neutral, normal damagePsychic attacking Fire: neutral, normal damagePsychic attacking Water: neutral, normal damagePsychic attacking Grass: neutral, normal damagePsychic attacking Electric: neutral, normal damagePsychic attacking Ice: neutral, normal damagePsychic attacking Fighting: super effective, double damagePsychic attacking Poison: super effective, double damagePsychic attacking Ground: neutral, normal damagePsychic attacking Flying: neutral, normal damagePsychic attacking Psychic: resisted, half damagePsychic attacking Bug: neutral, normal damagePsychic attacking Rock: neutral, normal damagePsychic attacking Steel: resisted, half damage
BugBug attacking Normal: neutral, normal damageBug attacking Fire: resisted, half damageBug attacking Water: neutral, normal damageBug attacking Grass: super effective, double damageBug attacking Electric: neutral, normal damageBug attacking Ice: neutral, normal damageBug attacking Fighting: resisted, half damageBug attacking Poison: resisted, half damageBug attacking Ground: neutral, normal damageBug attacking Flying: resisted, half damageBug attacking Psychic: super effective, double damageBug attacking Bug: neutral, normal damageBug attacking Rock: neutral, normal damageBug attacking Steel: resisted, half damage
RockRock attacking Normal: neutral, normal damageRock attacking Fire: super effective, double damageRock attacking Water: neutral, normal damageRock attacking Grass: neutral, normal damageRock attacking Electric: neutral, normal damageRock attacking Ice: super effective, double damageRock attacking Fighting: resisted, half damageRock attacking Poison: neutral, normal damageRock attacking Ground: resisted, half damageRock attacking Flying: super effective, double damageRock attacking Psychic: neutral, normal damageRock attacking Bug: super effective, double damageRock attacking Rock: neutral, normal damageRock attacking Steel: resisted, half damage
SteelSteel attacking Normal: neutral, normal damageSteel attacking Fire: resisted, half damageSteel attacking Water: resisted, half damageSteel attacking Grass: neutral, normal damageSteel attacking Electric: resisted, half damageSteel attacking Ice: super effective, double damageSteel attacking Fighting: neutral, normal damageSteel attacking Poison: neutral, normal damageSteel attacking Ground: neutral, normal damageSteel attacking Flying: neutral, normal damageSteel attacking Psychic: neutral, normal damageSteel attacking Bug: neutral, normal damageSteel attacking Rock: super effective, double damageSteel attacking Steel: resisted, half damage
Legend:Super-effective½×Resisted0Immune·Neutral (1×)

These multipliers follow the standard 14-type creature-collector convention as a community reference. Evomon's exact in-game numbers are not fully published, so treat this matrix as a starting point that still needs live-game verification.

How to read the chart

Find the attacking type down the left side, then read across to the defending type along the top. The cell where they meet is the damage multiplier.

is good — the attacker is super-effective. ½× is bad — the hit is resisted. 0 means the defender is immune and takes no damage. A neutral cell deals normal damage.

Use this with the Team Builder

The Team Builder applies these exact matchups automatically. Add up to five Evomon and it instantly shows your super-effective coverage, the types you can't pressure, and any weakness your party shares — no manual chart-reading required.

Open the Team Builder →

Frequently asked questions

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