Flying
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The Flying type is one of 14 researched Evomon types in our reference matrix. This page breaks down the Flying matchups so you can decide when to attack with a Flying Evomon, when to switch out, and which teammates cover its weaknesses. Every value comes from the same chart used by the full Evomon type chart and Team Builder.

Type matchups are the fastest way to swing a hard battle in your favour: hitting for double damage roughly halves how long a fight takes, while walking into a resisted hit wastes turns and puts your party at risk. Learn a handful of key matchups for the Flying type below, keep a switch-in ready for its weaknesses, and let the Team Builder flag any gaps before you commit to a run.

Attacking matchups

Flying on offense3 super-effective

Super-effective vs

Lead with Flying moves against Grass, Fighting and Bug for double damage. Avoid attacking Electric, Rock and Steel, which resist it.

Defending matchups

Flying on defense3 weaknesses

A Flying Evomon takes double damage from Electric, Ice and Rock — keep a switch-in ready. It comfortably walls Grass, Fighting and Bug.

Catalogued carriers

Flying-type Evomon5 catalogued

Full Dex

5 catalogued Evomon carry the Flying type. Open any entry for its full evolution line, weaknesses, and team role.

Switch-in plan

How to counter Flying Evomon3 attackers

Bring an Evomon whose attacks hit Flying super-effectively. These types deal double damage to a Flying defender:

Build a team that counters Flying

Frequently asked questions

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